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Cream of the Crop 21
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Cream of the Crop 21 (Terry Blount) (October 1996).iso
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doom
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doom.zip
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MARKET.ZIP
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MARKET.DEH
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Text File
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1996-07-10
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4KB
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339 lines
Patch File for DeHackEd v3.0
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 21
Patch format = 6
Thing 2 (Trooper)
Alert sound = 0
Attack sound = 0
Pain sound = 25
Far attack frame = 0
Death sound = 57
Action sound = 0
Thing 3 (Sargeant)
Alert sound = 0
Pain sound = 25
Far attack frame = 0
Death sound = 57
Action sound = 0
Thing 12 (Imp)
Hit points = 100
Alert sound = 0
Pain sound = 25
Close attack frame = 0
Far attack frame = 0
Death sound = 57
Width = 983040
Action sound = 0
Thing 13 (Demon)
Hit points = 100
Alert sound = 0
Attack sound = 0
Pain sound = 25
Close attack frame = 0
Death sound = 57
Speed = 8
Width = 983040
Action sound = 0
Bits = 71303174
Thing 16 (Baron of Hell)
Hit points = 100
Alert sound = 0
Pain sound = 25
Close attack frame = 0
Far attack frame = 0
Death sound = 57
Width = 983040
Height = 3670016
Mass = 100
Action sound = 0
Bits = 138412038
Frame 442
Sprite number = 28
Frame 443
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Frame 444
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Frame 445
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Frame 446
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Frame 447
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Frame 448
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Frame 449
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Frame 450
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Frame 451
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Frame 455
Sprite number = 28
Sprite subnumber = 6
Frame 456
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Sprite subnumber = 6
Frame 457
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Frame 458
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Frame 459
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Frame 460
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Frame 461
Sprite number = 28
Sprite subnumber = 13
Frame 462
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Sprite subnumber = 14
Frame 463
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Sprite subnumber = 15
Frame 464
Sprite number = 28
Sprite subnumber = 16
Frame 465
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Sprite subnumber = 17
Frame 466
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Sprite subnumber = 18
Frame 467
Sprite number = 28
Sprite subnumber = 19
Frame 468
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Sprite subnumber = 20
Frame 469
Sprite number = 28
Sprite subnumber = 22
Frame 470
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Frame 471
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Frame 472
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Frame 473
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Frame 474
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Frame 475
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Frame 476
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Frame 477
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Frame 478
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Frame 479
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Frame 480
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Frame 481
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Frame 482
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Frame 483
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Frame 484
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Frame 488
Sprite number = 28
Sprite subnumber = 6
Frame 489
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Sprite subnumber = 6
Frame 490
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Frame 491
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Frame 492
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Frame 493
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Frame 494
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Frame 495
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Frame 496
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Frame 497
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Frame 498
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Frame 499
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Frame 500
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Frame 501
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Frame 527
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Frame 528
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Frame 529
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Frame 530
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Frame 531
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Frame 532
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Frame 533
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Frame 534
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Frame 535
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Frame 536
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Frame 540
Sprite number = 28
Sprite subnumber = 6
Frame 541
Sprite number = 28
Sprite subnumber = 6
Frame 542
Sprite number = 28
Sprite subnumber = 7
Frame 543
Sprite number = 28
Sprite subnumber = 8
Frame 544
Sprite number = 28
Sprite subnumber = 9
Frame 545
Sprite number = 28
Sprite subnumber = 10
Frame 546
Sprite number = 28
Sprite subnumber = 11
Frame 547
Sprite number = 28
Sprite subnumber = 12
Frame 548
Sprite number = 28
Sprite subnumber = 13
Frame 549
Sprite number = 28
Sprite subnumber = 13
Frame 550
Sprite number = 28
Sprite subnumber = 12
Frame 551
Sprite number = 28
Sprite subnumber = 11
Frame 552
Sprite number = 28
Sprite subnumber = 10
Frame 553
Sprite number = 28
Sprite subnumber = 9
Frame 554
Sprite number = 28
Sprite subnumber = 8
Frame 555
Sprite number = 28
Sprite subnumber = 7
Ammo 0 (Bullets)
Max ammo = 1000
Ammo 1 (Shells)
Max ammo = 1000
Ammo 2 (Cells)
Max ammo = 1000
Ammo 3 (Rockets)
Max ammo = 1000